"""import pygame
nums = [[0, 0, 0, 0],
        [0, 0, 0, 0],
        [0, 0, 0, 0],
        [0, 0, 0, 0]]
def run_game():
    set = Settings()
    pygame.init()
    screen = pygame.display.set_mode((set.screen_width, set.screen_height))
    pygame.display.set_caption("2048")
    sf.addnum(nums)
    sf.addnum(nums)
    while True:
        gb.check_events(nums)
        gb.update_screen(nums, set, screen)
        pygame.display.flip()
run_game()
import random
import sys
def right(nums):
    for i in [0,1,2,3]:
        j = 3
        while j >= 0:
            if nums[i][j] == 0:
                j -= 1
            elif j > 0 and nums[i][j] == nums[i][j-1]:
                nums[i][j] *= 2
                nums[i][j-1] = 0
                j -= 2
            elif j > 1 and nums[i][j-1] == 0 and nums[i][j] == nums[i][j-2]:
                nums[i][j] *= 2
                nums[i][j - 2] = 0
                j = -1
            elif j == 3 and nums[i][j] == nums[i][0] and nums[i][j-1] == 0 \
                    and nums[i][j-2] == 0:
                nums[i][j] *= 2
                nums[i][0] = 0
                j = -1
            else:
                j -= 1
        j = 0
        n = []
        while j <= 3:
            if nums[i][j] != 0:
                n.append(nums[i][j])
                nums[i][j] = 0
            j += 1
        m = len(n)
        for i1 in n:
            nums[i][3-m+1] = i1
            m -= 1
def left(nums):
    for i in [0, 1, 2, 3]:
        j = 0
        while j <= 3:
            if nums[i][j] == 0:
                j += 1
            elif j < 3 and nums[i][j] == nums[i][j+1]:
                nums[i][j] *= 2
                nums[i][j+1] = 0
                j += 2
            elif j < 2 and nums[i][j+1] == 0 and nums[i][j] ==nums[i][j+2]:
                nums[i][j] *= 2
                nums[i][j + 2] = 0
                j = 4
            elif j == 0 and nums[i][j] == nums[i][3] and nums[i][j+1] == 0\
                and nums[i][j+2] == 0:
                nums[i][j] *= 2
                nums[i][3] =0
                j = 4
            else:
                j += 1
        j = 0
        n = []
        while j <= 3:
            if nums[i][j] != 0:
                n.append(nums[i][j])
                nums[i][j] = 0
            j += 1
        m = 0
        for i1 in n:
            nums[i][m] = i1
            m += 1
def down(nums):
    for j in [0,1,2,3]:
        i = 3
        while i>=0:
            if nums[i][j] == 0:
                i -= 1
            elif i> 0 and nums[i][j] == nums[i-1][j]:
                nums[i][j] *= 2
                nums[i-1][j] = 0
                i -= 2
            elif i>1 and nums[i-1][j] == 0 and nums[i][j] == nums[i-2][j]:
                nums[i][j] *= 2
                nums[i-2][j] = 0
                i -= 1
            elif i == 3 and nums[i][j] == nums[0][j] and nums[i-1][j] == 0\
                and nums[i-2][j] == 0:
                nums[i][j] *= 2
                nums[0][j] = 0
                i = -1
            else:
                i -= 1
        i = 0
        n = []
        while i <= 3:
            if nums[i][j] != 0:
                n.append(nums[i][j])
                nums[i][j] = 0
            i += 1
        m = len(n)
        for i1 in n:
            nums[3-m+1][j] = i1
            m -= 1
def up(nums):
    for j in [0,1,2,3]:
        i = 0
        while i <= 3:
            if nums[i][j] == 0:
                i += 1
            elif i<3 and nums[i][j] == nums[i+1][j]:
                nums[i][j] *= 2
                nums[i + 1][j] = 0
                i += 2
            elif i < 2 and nums[i+1][j] == 0 and nums[i][j] == nums[i+2][j]:
                nums[i][j] *= 2
                nums[i + 2][j] = 0
                i += 1
            elif i ==0 and nums[i][j] ==nums[3][j] and nums[i+1][j] == 0\
                and nums[i+2][j] == 0:
                nums[i][j] *= 2
                nums[3][j] = 0
                i = 4
            else:
                i += 1
        i = 0
        n = []
        while i <= 3:
            if nums[i][j] != 0:
                n.append(nums[i][j])
                nums[i][j] = 0
            i += 1
        m = 0
        for i1 in n:
            nums[m][j] = i1
            m += 1
def addnum(nums):
    s = []
    for i in range(4):
        for j in range(4):
            if nums[i][j] == 0:
                s.append((i, j))
            if nums[i][j] == 2048:
                print("游戏胜利！")
                sys.exit()
    if len(s) == 0:
        print("游戏结束！")
        sys.exit()
    x = len(s)
    n = random.randint(0, x-1)
    ij = s[n]
    i = int(ij[0])
    j = int(ij[1])
    nums[i][j] = random.choice([2, 4])
game_body.py 
import sys
import pygame
import 算法 as sf
import number as nu
def check_events(nums):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                sf.right(nums)
            elif event.key == pygame.K_LEFT:
                sf.left(nums)
            elif event.key == pygame.K_DOWN:
                sf.down(nums)
            elif event.key == pygame.K_UP:
                sf.up(nums)
            sf.addnum(nums)
def update_screen(nums, set, screen):
    screen.blit(set.screen_bg, set.screen_rect)
    y = set.numlen * 2.5
    for i in range(4):
        x = set.numlen * 0.5
        for j in range(4):
            if nums[i][j] != 0:
                nu.drawnum(nums[i][j], screen, x, y)
            x += set.numlen
        y += set.numlen
number.py
import pygame
def drawnum(num, screen, x, y):
    if num == 2:
        n = pygame.image.load('images/2.gif')
    elif num == 4:
        n = pygame.image.load('images/4.gif')
    elif num == 8:
        n = pygame.image.load('images/8.gif')
    elif num == 16:
        n = pygame.image.load('images/16.gif')
    elif num == 32:
        n = pygame.image.load('images/32.gif')
    elif num == 64:
        n = pygame.image.load('images/64.gif')
    elif num == 128:
        n = pygame.image.load('images/128.gif')
    elif num == 256:
        n = pygame.image.load('images/256.gif')
    elif num == 512:
        n = pygame.image.load('images/512.gif')
    elif num == 1024:
        n = pygame.image.load('images/1024.gif')
    else:
        n = pygame.image.load('images/2048.gif')
    r = n.get_rect()
    r.centerx = x
    r.centery = y
    screen.blit(n, r)
settings.py
import pygame
class Settings():
    def __init__(self):
        # 屏幕设置
        self.screen_width = 400
        self.screen_height = 600
        self.screen_bg = pygame.image.load('images/背景2.gif')
        self.screen_rect = self.screen_bg.get_rect()
        self.numlen = 100"""

# -*- coding: utf-8 -*-

# 1 - Import library
import pygame
from pygame.locals import *
import math
import random
# 2 - Initialize the game
keys = [False, False, False, False]
playerpos=[100,100]
acc=[0,0]
arrows=[]
badtimer=100
badtimer1=0
badguys=[[640,100]]
healthvalue=194
pygame.init()
width, height = 640, 480
screen=pygame.display.set_mode((width, height))
pygame.mixer.init()
# 3 - Load images
player = pygame.image.load("resources/images/dude.png")
grass = pygame.image.load("resources/images/grass.png")
castle = pygame.image.load("resources/images/castle.png")
arrow = pygame.image.load("resources/images/bullet.png")
badguyimg1 = pygame.image.load("resources/images/badguy.png")
gameover = pygame.image.load("resources/images/gameover.png")
youwin = pygame.image.load("resources/images/youwin.png")
healthbar = pygame.image.load("resources/images/healthbar.png")
health = pygame.image.load("resources/images/health.png")
badguyimg=badguyimg1
# 3.1 - Load audio
hit = pygame.mixer.Sound("resources/audio/explode.wav")
enemy = pygame.mixer.Sound("resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
pygame.mixer.music.load('resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
# 4 - keep looping through
running = 1
exitcode = 0
while running:
    badtimer-=1
    # 5 - clear the screen before drawing it again
    screen.fill(0)
    # 6 - draw the screen elements
for x in range(width/grass.get_width()+1):
    for y in range(height/grass.get_height()+1):
        screen.blit(grass,(x*100,y*100))
        screen.blit(castle,(0,30))
        screen.blit(castle,(0,135))
        screen.blit(castle,(0,240))
        screen.blit(castle,(0,345 ))
        #screen.blit(player, (100,100))
        #screen.blit(player, playerpos)
position = pygame.mouse.get_pos()
angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
playerrot = pygame.transform.rotate(player, 360-angle*57.29)
playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
screen.blit(playerrot, playerpos1)
# 6.2 - Draw arrows
for bullet in arrows:
    index=0
    velx=math.cos(bullet[0])*10
vely=math.sin(bullet[0])*10
bullet[1]+=velx
bullet[2]+=vely
if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
    arrows.pop(index)
    index+=1
for projectile in arrows:
    arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
    screen.blit(arrow1, (projectile[1], projectile[2]))
# 6.3 - Draw badgers
if badtimer==0:
    badguys.append([640, random.randint(50,430)])
    badtimer=100-(badtimer1*2)
if badtimer1>=35:
    badtimer1=35
else:
    badtimer1+=5
    index=0
for badguy in badguys:
    # 6.3.1 - Attack castle
    badrect=pygame.Rect(badguyimg.get_rect())
    badrect.top=badguy[1]
    badrect.left=badguy[0]
if badrect.left<64:
    hit.play()
    healthvalue -= random.randint(5,20)
    badguys.pop(index)
    #6.3.2 - Check for collisions
    index1=0
for bullet in arrows:
    bullrect=pygame.Rect(arrow.get_rect())
    bullrect.left=bullet[1]
    bullrect.top=bullet[2]
if badrect.colliderect(bullrect):
    enemy.play()
    acc[0]+=1
    badguys.pop(index)
    arrows.pop(index1)
    index1+=1
    # 6.3.3 - Next bad guy
if badguy[0]<-64:
    badguys.pop(index)
    badguy[0]-=7
    index+=1
for badguy in badguys:
    screen.blit(badguyimg, badguy)
    # 6.4 - Draw clock
    font = pygame.font.Font(None, 24)
    survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0))
    textRect = survivedtext.get_rect()
    textRect.topright=[635,5]
    screen.blit(survivedtext, textRect)
    # 6.5 - Draw health bar
    screen.blit(healthbar, (5,5))
for health1 in range(healthvalue):
    screen.blit(health, (health1+8,8))
    # 7 - update the screen
    pygame.display.flip()
    # 8 - loop through the events
for event in pygame.event.get():
    # check if the event is the X button
    if event.type==pygame.QUIT:
        # if it is quit the game
        pygame.quit()
    exit(0)
if event.type == pygame.KEYDOWN:
    if event.key==K_w:
        keys[0]=True
    elif event.key==K_a:
        keys[1]=True
    elif event.key==K_s:
        keys[2]=True
    elif event.key==K_d:
        keys[3]=True
    if event.type == pygame.KEYUP:
        if event.key==pygame.K_w:
            keys[0]=False
        elif event.key==pygame.K_a:
            keys[1]=False
        elif event.key==pygame.K_s:
            keys[2]=False
        elif event.key==pygame.K_d:
            keys[3]=False
    if event.type==pygame.MOUSEBUTTONDOWN:
    shoot.play()
    position=pygame.mouse.get_pos()
    acc[1]+=1
    arrows.append([math.atan2(position[1]-(playerpos1[1]+32),position[0]-(playerpos1[0]+26)),playerpos1[0]+32,playerpos1[1]+32])
    # 9 - Move player
if keys[0]:
    playerpos[1]-=5
elif keys[2]:
    playerpos[1]+=5
if keys[1]:
    playerpos[0]-=5
elif keys[3]:
    playerpos[0]+=5
#10 - Win/Lose check
if pygame.time.get_ticks()>=90000:
    running=0
    exitcode=1
if healthvalue<=0:
    running=0
    exitcode=0
if acc[1]!=0:
    accuracy=acc[0]*1.0/acc[1]*100
else:
    accuracy=0
    # 11 - Win/lose display
if exitcode==0:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(gameover, (0,0))
    screen.blit(text, textRect)
else:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(youwin, (0,0))
    screen.blit(text, textRect)
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
        pygame.quit()
    exit(0)
pygame.display.flip()